Invite-only alpha · 2026

Your game is good. The world just hasn't played it yet.

Your artwork. Your mechanics. Your vision. MeepleMatrix handles the digital setup so you can focus on what actually matters: making the game better.

Invite-only alpha · No credit card required
— How it works

From rulebook
to playable link —
one evening.

AI steps in at every stage — scanning, mapping, placing, teaching, and sharing. You stay in the designer's seat the whole time.

0
01 — AI does the first pass

Hand AI your rulebook. Get your component list back.

Upload your rulebook PDF. MeepleMatrix reads it and extracts every component in your game — dice types, card decks, tokens, player mats. Review the list, edit anything the AI missed, or just ask the chatbot: "Add two red d6 dice and remove the blue cubes."

AI Scans · You Refine
0
02 — AI finds every zone

Upload an image. AI maps the whole board.

Drop in a photo or PDF of your game board or player sheets. MeepleMatrix uses computer vision to detect every zone — scoring tracks, placement spaces, checkbox grids, regions — and maps each one back to what it does in your rulebook.

AI Detects · You Confirm
0
03 — AI places, you configure

Tell each zone what to do when a player clicks it.

Review the AI's zone placement, adjust any that need tweaking, then configure how each zone behaves in play: track a number, cycle through symbol states, assign a die value, stamp an icon. The whole interaction layer — no code required.

AI Places · You Configure
0
04 — One click

AI drafts the how-to-play. You fine-tune it.

MeepleMatrix reads your rulebook and writes a step-by-step guided walkthrough — right on the play canvas, zone by zone. Edit any step, reorder the sequence, or add your own notes. Share the tutorial as a standalone how-to-play before the game is ready to launch.

AI Drafts · You Edit
0
05 — Your timeline, your control

Share a private link. Then launch when you're ready.

Generate a private alpha link and send it to your playtesters in seconds — no approval required. When the feedback is in, submit for beta review, then GA. MeepleMatrix tracks every version and every stage.

You Publish · AI Checks Readiness
Studio · what you'll actually use client/src/features/studio
① Top toolbarTopToolbar.tsx
MeepleMatrix Design Play Publish Scan · 00:08 Save
② Drawing railFloatingDrawingRail.tsx
Zone Editor
Select
Rectangle
Polygon
Freehand
Zoom In
Zoom Out
Pan
Scale
③ Zone toolbarZoneFloatingToolbar.tsx
Score Track 🗑
④ InspectorRightInspector / ZonesPanel
Name Score Track
Type Action ▾
Capacity 35
12 ZONES · 6 APPROVED
— Component Definition

Your game has pieces.
Now they know what they do.

Define your components once. The play surface knows exactly what's in the box — and only shows players what you've configured.

01AI rulebook scan

AI reads the rulebook. You get the list.

Upload your rulebook PDF — MeepleMatrix extracts every component automatically. Tokens, dice, cards, player mats, cubes. If it's in the rules, it's in the list.

Shipped ✓
COMPONENTS · 12 ITEMSAI-EXTRACTED
⋮⋮
White d6 dice
DICE · D6 · SHARED
Ready ⚡ Zones 🗑
⋮⋮
Red d6 dice PD
DICE · D6 · PER PLAYER
AI ⚡ Zones 🗑
⋮⋮
Player score sheets
SHEET · PRINTED · 4×
Zones ⚡ Zones 🗑
⋮⋮
Wood resource tokens
TOKEN · ROUND · 24×
! Missing 🗑
⋮⋮
Stone resource tokens
TOKEN · CUBE · 24×
Ready 🗑
⋮⋮
Gold meeples
MEEPLE · PER PLAYER · 2×4 = 8
Ready 🗑
⋮⋮
Event card deck
DECK · 32 CARDS · SHARED
AI 🗑
02Plain-English chat

Edit by chatting, not clicking through settings.

Missed something? Just ask. "Add a black d8 die." "Change the token count to 24." The AI chatbot adjusts your component list in plain English — no forms, no nested menus.

Shipped ✓
COMPONENT CHAT
Components list ready — 12 items extracted from rulebook.pdf.
Got it. Added 2 red d6 dice; removed all blue cubes. + 2 RED D6 · − 12 BLUE CUBES
03Deep customization

Smart defaults. Controls all the way down.

Every component is fully editable: color, count, player assignment, shared versus personal. Configure dice face values, card deck size and type, token variants. The defaults are smart; the controls go all the way down.

Shipped ✓
04Annotation surface

Just want a simple annotation surface?

No components needed. Upload your game sheet and let players draw and write directly on it with the annotation toolbar. Freehand, shapes, text — sessions save automatically and players pick up exactly where they left off.

Shipped ✓
A 🗑
AUTOSAVED 04:21
good!
— Zone Mapping

Your board, mapped zone by zone.

Computer vision reads your board and identifies every interactive space. You review, adjust, and approve — then the play surface knows exactly where everything lives.

01AI computer vision

Upload a photo. AI finds every zone.

Drop in your board image or PDF. MeepleMatrix detects scoring tracks, checkbox grids, placement regions, and resource tracks — and maps each to its role in the rulebook. Multiple sheets supported on the same stage.

Shipped ✓
BOARD · IMG_4521.JPG AI MAPPING
Detecting zones, cells and layout… 00:00
02Review queue

Review AI suggestions one by one.

Every AI-detected zone goes into a review queue. Accept the ones that are right, reject what needs redrawing, or add notes before approving. You can move and resize any zone before it's committed. Nothing gets placed until you say so.

Shipped ✓
ZONES · IMG_4521.JPG 5 PENDING · 5 APPROVED
Pending — review and approve (5)
Score Track 👁
Round Counter 👁
Bonus Row 👁
Check Grid 👁
Dice Tray 👁
Approved (5)
Track A 👁
Resources 👁
Total Row 👁
Done reviewing
03Manual drawing

Draw what the AI missed.

Rectangle, polygon, freehand lasso — draw any zone shape directly on the canvas. Resize, reposition, and fine-tune placement until it matches your board exactly. Photoshop-level precision without the learning curve.

Shipped ✓
CUSTOM ZONE · LASSO LASSO · TRADE ROUTE
04Zone management

Manage every zone from one panel.

Search by name, sort by type, multi-select, and bulk-edit without hunting around the canvas. Rename, recolour, or toggle entire groups of zones at once.

Shipped ✓
3 SELECTED RENAME · RECOLOR · HIDE · DELETE
Score Track TRACK 👁
Track A TRACK 👁
Track B TRACK 👁
Round Counter LIST 👁
Check Grid GRID 👁
Bonus Row TRACK 👁
Dice Tray NODE 👁
— Interactive Zones

Click to track.
Roll to fill.
Every zone does something.

Define exactly what happens when a player interacts with each zone on the board. Nine common patterns ready to apply in one click — or build any sequence from scratch.

01Zone & cell configuration

Click any zone. Configure every cell.

Select a zone and the floating toolbar appears — rename it, recolour it, set stroke weight, lock or delete in one place. Click an individual cell and the cell-config popover opens: toggle it on or off, pick the click icon, override the zone default. Nothing else gets in the way.

Shipped ✓
Click any zone · the toolbar appears ZoneFloatingToolbar · CellConfigPopover
① Zone toolbarZoneFloatingToolbar.tsx
Score Track 🗑
② Cell configCellConfigPopover.tsx
Cell · row 2, col 2 ×
Active
Clickable in play
Click icon
02Custom symbol sequence

Full symbol customization when you need it.

Define any sequence of symbols in any order: empty → ○ → ● → ✗ → empty. Set icon styles, colors, and sizes per state. Every click on that zone advances through the sequence you designed — and wraps at the end of the round.

Shipped ✓
Cell Mode · per zone CellModeSection · SymbolAnnotationConfig
Mode
Symbols
# Number Entry
Text Entry
Icon Placement soon
Roll Assignment
Enabled
Color green
Preset
Checkmark
Cross
Circle Prog.
Toggle
Three-stage
Accumulate
⚙ Customize
Preview · Score Track zone
03Dice value assignment

Roll the dice. Stamp the value into a cell.

Players roll from the dice tray, then click any cell to assign that die's value. Locked once placed. Exactly how it works at the table — exactly how it should work on screen.

Shipped ✓
PlayerControlDock · Dice & Cards @3d-dice/dice-box · WebGL
ROLLED 4 2 6 7 3 9 ∑ 31
CARD DECK · FLIP TO DRAW
back
A♠
back
Q♥
back
5♦
tarot back
The Moon
Poker ♠♥♦♣
Tarot XVIII
04Per-session enable

Enable or disable specific zones per session.

Testing a variant? Running a reduced mode? Toggle individual zones on or off without rebuilding the board. Players only see and interact with what you've enabled for this version.

Shipped ✓
SESSION · ALPHA-34 / 7 ACTIVE
Score Track
Round Counter
Check Grid
Track A
Track B (variant)
Bonus Row
Trade Route (custom)
— Tutorial Builder

Let AI write the how-to-play.
You just edit.

MeepleMatrix reads your rulebook and builds a step-by-step guided walkthrough — right on the play canvas. Each step highlights the relevant zone, explains the action, and waits for the player to continue.

01One-click draft

One click. A full draft tutorial.

Hit Generate and MeepleMatrix reads your rulebook and writes the tutorial automatically. Step titles, zone highlights, and explanatory text — based on your actual game, not a generic template.

Shipped ✓
TUTORIAL · DRAFT GENERATING…
02Step editor

Edit every step until it sounds like you.

Rewrite any step. Reorder the sequence. Add your own callouts or warnings. The AI draft is a starting point — the finished tutorial is yours. Spell-check is built in and knows your game's zone and component names.

Shipped ✓
Tutorial · Roll Your Three Dice 7 steps
⠿⠿ 1
▪ Instruction
Place tokens on starting zones
Score Track · zone
···
⠿⠿ 2
◎ Highlight
Find your resource pool
Resource Pool · zone
···
⠿⠿ 3
▪ Instruction
Roll your three dice.
Dice Tray · component
EDITING
⠿⠿ 3 Editing step 3 🗑
Type
Description shown to player
Plain text — no formatting needed74 / 100
Target
📦 Dice Tray component
×
Advance when
Player clicks "Next"
Player clicks the highlighted element
Auto-advance after 2 s
⠿⠿ 4
⏱ Wait
Wait for all players to confirm
no target
···
— Publish & Playtest

From kitchen table
to public library —
every stage in between.

A structured path from first draft to public release. Private playtesting, admin review, version control, and the ability to keep shipping while a published version is already live.

ALPHA · PRIVATE

Share immediately. No approval needed.

Generate a private link and send it to your playtesters the moment you're ready. No submission. No wait time. Revoke it anytime. Your game stays invisible to the public.

  • Private invite link, shareable in seconds
  • Revocable at any time
  • Players access directly — no account required to play
BETA · ADMIN REVIEWED

Go public when you're ready for real feedback.

Submit for beta review and MeepleMatrix runs a readiness check before your game goes live. Admin review includes duplicate detection and a full audit — fast, thorough, honest.

  • Readiness checklist gates submission
  • Admin review: duplicate detection, approve / reject / request changes
  • Publicly listed with a clear Beta label
RELEASED · GA

Keep shipping while a published version stays live.

Every published version is an immutable snapshot. Work on the next version without touching what players are currently playing. When the update is ready, submit again. The full revision log captures everything.

  • Immutable version snapshots at every release
  • Full automatic revision log
  • Promote from beta to GA on your own timeline
04Publish mode

Alpha link, beta listing, GA release, or tutorial-only.

Every game moves through a defined lifecycle. Share a private playtest link instantly. Submit for beta when you want public visibility. Promote to GA on your own schedule. Or publish just the tutorial — before the game is ready to play.

Shipped ✓
Publish · Hazel Valley Farm Draft
Alpha · Private
Invite-only link, no review needed — revoke anytime.
Beta · Reviewed
Public listing after admin readiness check & review.
GA · Released
Immutable release snapshot — promote from beta.
🎓 Tutorial Only
Standalone how-to-play — share before the game is ready.
— Platform status

What we support today.

MeepleMatrix is launching with a focused first chapter. Here's exactly what's live, what's coming, and what's on the horizon.

ROLL AND WRITE · LIVE NOW

Fully supported, right now.

Roll-and-write games are a natural fit for what MeepleMatrix does today — one or a few sheets, dice mechanics, and zone-by-zone interaction. If you're designing an R&W game, you can build, publish, and share it today.

  • PDF and image files on stage — one or multiple sheets
  • Annotation tools — draw and write directly on files
  • Interactive zones — symbols, multi-state, number entry, dice
  • Dice — all types, colors, quantities; interactive roller with tray
  • Cards — poker and tarot decks, flip mechanics
  • Tutorial builder, publish pipeline, private playtest links
BOARD GAMES · COMING SOON

In active development.

Tabletop games with shared boards and player-side state are next on the roadmap.

  • Component placement that snaps to the board
  • Separate player hands and player cards
  • Clear separation of player zones and board zones
Coming Soon
  • Structured card zones and full deck management
  • Offline deconstruction tool for existing card games
Currently solo play and shared-table links only — real-time multiplayer is coming.
— For players · Play library

Discover games
you won't find anywhere else.

Games you've never heard of, made by designers you can actually talk to. Play them in the browser — no install, no download. Find one you love? Tell the designer directly.

  • Browse the public play library — no download, no install
  • Try games at every stage: alpha, beta, and full release
  • Send feedback to designers mid-session
  • Your accessed alpha playtests saved in your personal library
  • Follow your favourites all the way through to release
Browse Games
PUBLIC LIBRARY 240+ GAMES
All Roll & Write Solo Multiplayer Alpha Beta
Alpha ⊕ Interactive
Hidden Valley
Sara Mendez · Three Pines
👤 SOLO ⏱ 30–45 MIN 📖 TUTORIAL
Beta ✎ Draw
Saltlands
Atlas Workshop
👥 2–4 ⏱ 60 MIN
Alpha
Black Sail
Marlowe Diaz
👤 SOLO ⏱ 20–30 MIN
Alpha ⊕ Interactive
Ironvein
Kestrel Studio
👤 SOLO ⏱ 45 MIN 📖 TUTORIAL